![]() ![]() Originally posted by Pyren:Romances exist between the original characters. Possibly based on the existing original characters ("He/she likes violent answers, but hate tricky ones", "Like Necromancy, hates treason" "Loves animals" or something like that). You need to either specify that you liked a certain response in the dialogue and distribute accordingly sympathy, or you can need a system to build a personality for the custom characters, To romance an NPC in Divinity: Original Sin 2, players must complete quests that strengthen their relationship with their chosen romantic interest. Custom characters are completely free of this. The original characters have a personality that can be used to fix what they like and what is not. That would certainly be very cool and would improve the atmosphere of the game, but it also contains a lot of scribe work based on questions about the personality of one's character. So, is like this, i am playing as The Red Prince, he is a romance with sebille, sadha is a greedy btch who is sworn to the scumbagking, i want to make her pay but or little peppers :p, the dragons hatchling shouldn't pay for her crimes, i want to be with sebille and save the dragons, is it possible i dont care about the archivements cause im playing with mods, kaing them undeserved so, dont. One would have to introduce a similar system (or expand the existing ones) for custom characters, so that the romances between custom characters also have a credible effect. Because of his royal upbringing within the heart of the Ancient Empire the Forbidden City he developed an arrogant behaviour which is characteristic for someone of his position as he is the crown prince of the House of War. The Red Prince is a rare red skinned lizard from the House of War. Where should the game also relate to what the character likes and what does not? The Red Prince is a lizard prince transported into Fort Joy in 1242 AD. However, these pop-ups do not appear in conversations between custom characters. ![]() Visible at the pop-ups (+10 sympathy at Sebille for example) in dialogues. how much dialogue will there be roughly, I guess this question is hard to. I guess the romance is something I'm really looking forward to. Meanwhile the red prince has seduced some random lizard who seems to be relevant to his story. We are level 10 and so far just almost a kiss and nothing else. (highly recommended, very sweet).Īs you may have noticed, there is a sympathy system between the characters, Hey I'm like totes excited for my romance with Ifan to blossom. In my game between Sebille and my main character - the Red Prince. ![]() Romances exist between the original characters. ![]()
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